/Know your Kingdom – Capital, Sanctuaries, Alliance Territory and Steeples

Know your Kingdom – Capital, Sanctuaries, Alliance Territory and Steeples

It’s impossible to predict if your kingdom will be competitive or not in term of dominant players. On the first months your kingdom will be in a protective state where you are safe from invaders and it’s a preparation stage for the first capital war.

Some players prefer to jump right a way but others wait until the capital war is close to show their real intentions, so it’s very unpredictable to research a good fresh kingdom in advance. The only factor to consider when you choose a kingdom to start a new account is luck.

Because of that no matter which kingdom you choose, your should always consider this: Know very well your kingdom before choosing an alliance » Alliances highly improve your experience, so depending on what is you ambition, make sure you join a great team to play with. And if you get in a elite team, make sure you are relevant and things will flow from there.

The kingdom is a 600:600 map based on coordinates. And to understand what each coordinate can have, you need to learn about all the elements in it, so lets jump on it:


Capital

The Capital is located at the Kingdom’s center. When the Capital is taken over, the Leader of the Alliance that took over the Capital becomes King of the Kingdom.

Capital War

After each Capital War, the capital becomes invulnerable for 13 days. Capital war will begin again once the invulnerability expires.

Capital Control Perks

  • The king can appoint titles to Lords of their Kingdom. However, this is only possible if the King’s troops are camped at the Capital.
  • The King’s Alliance receives Gold Rewards
  • The King’s Alliance receives Honor Points
  • The King will tax all Alliance Leaders in the Kingdom
  • The King has access to the Capital Shop
  • The king can activate the Ancient Dragon Skills
  • The King can rename the Kingdom

Sanctuaries

There are a 6 Artifact Sanctuaries – Blade, Chalice, Staff, Aegis, Diadem and Scripture. Conquering and controlling an Artifact grants the Alliance Leader ownership of that Artifact

Artifact Sanctuary Battle

Artifact Sanctuaries are always open, so they can be attacked and taken over. Each alliance can only control one Artifact Sanctuary at a time.

Artifact Sanctuary Control

Normally, you take over an Artifact Sanctuary after controlling it for 30 minutes. During Capital War, you take ownership of a Sanctuary after controlling it for 5 minutes.

Artifact Sanctuary Control Reward

When you control an Artifact Sanctuary, you obtain Gold rewards every 6 hours. 50% of the obtained Gold will be sent to the Alliance Leader and the other 50% will be sent to the Alliance vault. You can’t receive the control reward during the Capital War.

Artifact Sanctuary Buff Bonus

The alliance controlling an Artifact Sanctuary receives economy buffs based on the Sanctuary. Losing control of an Artifact Sanctuary eliminates the buff bonus from that Sanctuary. During Capital War, you can’t receive the Sanctuary buff bonus even when the Artifact Sanctuary is Controlled

  • Diadem » Bonus of Research Speed +10%
  • Aegis » Bonus of Troop Training Cost Reduction + 10%
  • Staff » Bonus of Equipment Crafting Cost Reduction +10%
  • Chalice » Bonus of Resource Production Rate + 10%
  • Scripture » Bonus of Equipment Crafting Speed + 10%
  • Blade » Bonus of Troop Training Speed +10%

Artifact Sanctuary Special Reward

A special event take place in random sanctuaries and a countdown clock appear. When the countdown ends, the alliance that is conquering the selected sanctuary will receive the following rewards:

A special event take place in random sanctuaries and a countdown clock appear. When the countdown ends, the alliance that is conquering the selected sanctuary will receive the following rewards:

  • Alliance Leader » 50,000 Gold
  • Members » 5,000 Gold

You must have Troops stationed in the Sanctuary to receive rewards during reward distribution period. And take into consideration that any hostile action (including reinforcing) will force your shield to drop.


Alliances Territory

Each alliance need a place to call home, so in your kingdom you will find a lot of alliance territories with several alliance buildings besides castle accounts. Around the Alliance castle you will see a continuous line in a square shape. Inside that line its the Alliance Influence where you can build all the alliance buildings.

Alliance Castle

The Alliance Castle is the basic building required for Defence Facilities – only one can be constructed. An Alliance Castle increases the Resource Production Rate and maximum Warehouse Capacity for all Alliance members in the Alliance influence area. Increase Troop Attack/Defense/HP when defending a castle.

Construction Condictions:

  1. Alliance must have at least 20 members
  2. There must be at least 7 empties spaces in the world

Building Value: 1,656.000

Alliance Influence: 12 tile around the Castle

Maximum Troops that can be Stationed: 3.000,000

Building Effects:

  1. Increases Resource Production Rates of all Alliance Members within the Alliance Influence by 2,50%
  2. Increases Troop Attack by 10% when defending a castle within the Alliance Influence
  3. Increase Troop Defense by 10% when defending a castle within the Alliance Influence
  4. Increase Troop HP by 10% when defending a castle within the Alliance Influence
  5. Alliance Wyvern is available

Defense Facilities

Defense Facilities

You can construct up to 6 Defense Facilities, regardless of type.

»» Arrow Tower

Arrow Tower
  • Construction Conditions: There must be at least 1 empty space(s) in the Allince Influence
  • Building Value: 552,000
  • Defense Area: 3 tile area around the Arrow Tower
  • Capacity: 0
  • Maximum number of Troops that can be stationed here: 0
  • Attack: 31599
  • Building Effect: Attacks all enemy troops intending to attack Alliance members or Alliance Buildings within the Alliance Influence every second with am Attack equal to the building’s attack

»» Stronghold

Stronghold
  • Construction Conditions: There must be at least 1 empty space(s) in the Allince Influence
  • Building Value: 552,000
  • Defense Area: 4 tile area around the Stronghold
  • Capacity: 0
  • Maximum number of Troops that can be stationed here: 0
  • Attack Debuff: 6.00%
  • Decreases the damage of all enemy troops intending to attack Alliance members or Alliance Buildings within the Alliance Territory by the debuff amount of the building. Stops the Teleport of Lords belonging to other Alliances.

Resource Center

Resource Center

Alliance Resources Center Building where you can safely gather resources without getting attacked by enemies. (Can only construct one Resource Center)

  • Alliance Farm
  • Alliance Lumberyard
  • Alliance Quarry
  • Alliance Iron Mine
  • Alliance Silver Mine

Shrine

Shrine

Summon an Exclusive Alliance Raid Monster. The Alliance Raid will last for 30 minutes.

  • Construction Conditions: There must be at least 1 empty space(s) in the Allince Influence
  • Building Value: 552,000
  • Research Level Required: Architecture Research Lv 1
  • Battle Time: 30 minutes
  • Summon Cooldown: 2 days + Alliance Research decrease
  • Max Summon Level: 5 + Alliance Research amount
  • Building Effect: Can summon an Alliance Raid Monster that members can fight against for 30 minutes.

Ancient People’s Trial Steeple

Ancient People’s Trial Steeple

When the Battle Count reaches the Used Steeple Count, the Steeple disappears in the World and reappears again after a set period.

Steeples can be used up to your Daily Steeple Count for a day, and Daily Steeple Count will decrease when a battle occurs.

For the battle thar occurs in the Steeple, buffs that only apply to the hero are applied. (Equipment, Rune, Aura, Deputy)

Equipment Buffs will be applied, but will decrease by a set amount, and Face-Off Victory buffs will not be applied.

The deploy size os based on the deploy capacity of the Command Center quantity and the buffs that are applied to heros.

»» Rules

  1. All Lords can use the Steeple three times a day
  2. Each Steeple can be used 20 times, and Lords in the same Kingdom share the Steeple’s Uses.
  3. Only Deploy Hero’s buffsare applied, and Equipment effects will be reduced to 10%.
  4. All Deputy effects are fixed at 10%
  5. Face-Off will not be applied.
  6. Deployable Troops are set based on the Command Center’s Deployable Troops and deployed Hero’s buffs.